Not because I felt like I missed anything the first time around – I was as fastidious as developer Capcom encouraged me to be – but because my journey through Raccoon City was so consistently packed with tense monster moments and breakneck-paced fun, and it was so challenging throughout its six-odd hours, that I wanted to jump in and do it all over again with sharper skills and knowledge. As the credits rolled on Resident Evil 3’s campaign, I immediately started playing it over again.
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